Rushdown Studios is a co-dev game studio founded by veterans of the games industry, focusing on challenging multiplayer game problems. They are seeking a skilled Backend Engineer to prototype and build online game features, develop new services, and contribute to a healthy technical culture.
Responsibilities:
- Prototype and build online game features and concepts in the backend
- Develop new services and author software design documents
- General support for live features and releases
- Work closely with our partners and take / provide technical feedback
- Contribute to a healthy technical culture that encourages engineers to learn and grow
- Partner with designers to iterate on features and optimize for a smoother player experience
Requirements:
- Three (3) years of professional experience using C#/.NET, Golang, Rust, Java, or Kotlin
- Ability to dive into Unreal, Unity, or another game engine to complete a task
- Willingness to selflessly put player experiences first — before even your own code and ego
- Ability to comfortably navigate and integrate with one or more cloud service providers (e.g., AWS, Azure, GCP)
- Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team
- Proficiency with C++
- Experience working in the games industry
- Familiarity with game server scaling and orchestration frameworks
- Experience with PlayFab, Epic Online Services, or other popular backend game services
- Experience integrating Steam, PlayStation, Xbox, or Nintendo APIs or adhering to their Technical Requirements Checklists (TRCs)