Clay is a company dedicated to helping organizations turn growth ideas into reality through creativity and unique strategies. The role involves leading product design for a growth pod, focusing on designing and delivering experiments to enhance customer acquisition, activation, and retention.
Responsibilities:
- Ship growth experiments. Partner with the growth PM and EM to design and deliver experiments across acquisition, activation, and retention — from quick A/B tests to larger feature bets — with a clear eye on measurable impact
- Drive evidence-informed prioritization. Synthesize quantitative signal (funnel data, experiment results) and qualitative insight (research, interviews) to continuously surface the highest-leverage opportunities — and make the case for investing in them
- Align stakeholders across EPD. Influence roadmap direction, communicate tradeoffs clearly, and build buy-in across PM, Engineering, and leadership for both short-term wins and longer-term systems investments
- Build systems that scale experimentation. Design flexible, reusable patterns (onboarding carousels, contextual tooltips, empty states, upgrade prompts) that enable the team — and the broader org — to run experiments without requiring bespoke design each time
- Enable other teams as a growth consultant. Step outside the pod to advise other teams on high-leverage growth moments, providing frameworks, patterns, and design guidance so they can execute with confidence on their own
Requirements:
- Growth design experience. You've shipped experiments in a growth or product-led growth context — you understand funnels, activation loops, and how small UX changes can have outsized impact
- Evidence-informed approach. You're comfortable using both quant (analytics, A/B tests, funnels) and qual (research, interviews, usability studies) to shape decisions — but you know data informs judgment, not replaces it
- Consulting & influence skills. You can embed in a pod and step back to advise other teams. You're skilled at building alignment, influencing without authority, and helping others level up their design thinking
- Scalable systems mindset. You instinctively ask 'how do we design this so the next experiment is easier?' You build patterns and frameworks, not just screens
- Clear design process. You can identify the right problems to solve, consider multiple solutions, and speak intelligently about tradeoffs. You develop process in service of a shared goal, not just for the sake of having one
- Excellent communication & collaboration. You default to visual communication, but also have strong verbal and written communication skills. You're comfortable with both synchronous and asynchronous work across a fast-moving team
- Pixel-perfect craft. You care about getting things right — and you inspire your engineering partners to have the same level of care
- 8–12+ years of experience, with a track record of operating at staff level or above — able to define your own scope, drive strategic direction, and mentor others. At least some of that time should be in a growth, PLG, or experimentation-focused role