VRChat is a pioneering platform providing social VR experiences and empowering its community to create. The Senior Engineer will enhance user interaction and content discovery by developing client-side features within the Unity engine and C#.
Responsibilities:
- Work within a full stack team to develop, implement, and maintain new features within the VRChat client using Unity/C#
- Focus on enhancing social systems, building the UI/UX for groups, events, and other community interaction features
- Collaborate closely with product managers, designers, and other engineers across the stack to translate product and design vision into functional code through informed tradeoffs and accurate estimates
- Contribute to all stages of the feature lifecycle, from initial concept and prototyping to deployment and post-launch iteration and maintenance
- Identify and address performance bottlenecks and bugs to ensure a smooth and responsive user experience across various platforms
- Participate in code reviews to maintain a high bar for code quality, architectural integrity, performance, and reliability while spreading knowledge across the team
Requirements:
- 2-5+ years of professional experience developing software, preferably in game development, social platforms, or client-side application development
- Proficiency in C# and strong working knowledge of the Unity game engine
- Experience with client-side development for social features, user interfaces, or similar consumer-facing applications
- Solid understanding of object-oriented programming principles and software design patterns
- Familiarity with version control systems (e.g., Git)
- An agile, collaborative mindset and excellent communication skills, capable of working effectively in a remote, cross-functional team environment
- Experience developing native applications for iOS (Swift) or Android (Kotlin)
- Familiarity with web technologies, particularly React or Express
- Experience building responsive and cross-platform user interfaces with Unity and uGUI
- Experience optimizing Unity projects for performance across various hardware, including standalone VR devices
- Familiarity with API integration (REST/JSON) and WebSockets
- Demonstrated interest in online communities, VR, or VRChat (as a user or creator)