Discogs is a music discovery and record collecting platform with a passionate following and massive growth potential. As a Product Designer, you will solve real customer problems, work closely with product squads, and create a unified experience across the Discogs ecosystem.
Responsibilities:
- Champion solving user problems: User problems drive the work. You stay close to what collectors and sellers actually need, and you measure your work by whether it solves real problems for them
- Understand users: Stay curious, open-minded, and proactive about learning who our users are and what helps them on their music discovery and collecting journey. Participate in usability testing and research, and iterate on designs based on what you learn
- Exercise design thinking: Take a human-centered approach to problem-solving — understand user needs, challenge assumptions, and create solutions through iterative prototyping and testing
- Ideate with impact: Support product squads with rapid wireframing, information architecture, and prototyping to validate ideas quickly
- Design end-to-end with squads: From discovery and research through high-fidelity Figma mockups, interactive prototypes, and final machine-readable designs that are ready for engineering handoff with minimal translation, partner with product squads to ideate, validate, and ship new experiences across web and mobile
- Elevate UX and visual design: Combine Discogs' new brand identity with UX best practices to create intuitive, streamlined user flows and modern interfaces that are as visually compelling as they are functional
- Design responsively: Translate and optimize design solutions for impact and usability at any screen size
- Find creative range within meaningful constraints: The design system, brand identity, and engineering realities are the conditions that make your work shippable and durable. Structure your Figma work the way it will live in code: component properties, variants, and modes that map cleanly to engineering, with layer architecture and auto-layout that treat the design-to-code seam as a contract
- Bridge design and engineering: Partner with engineers to keep tokens, components, and patterns in sync between Figma and the codebase. Treat our machine-readable design system as a shared product — what's in Figma flows cleanly into code, and what engineers learn in implementation flows back into the system
- Collaborate and iterate: Work closely with PMs, engineers, and fellow designers to ensure technical feasibility and consistency across the holistic product experience. Show work early and often, welcome feedback, and iterate toward excellence
- Balance speed and quality: Manage your time effectively, prioritize high-impact work, and deliver polished outcomes on a healthy cadence
Requirements:
- Bachelor's degree (BA/BS) from a four-year college or university, or equivalent work experience
- 4+ years of Product or UX design experience, with a strong portfolio of shipped work (Figma strongly preferred)
- Hands-on experience contributing to a design system — not just consuming one
- Experience working in or alongside a machine-readable design system, where Figma tokens and components stay in sync with code
- Working knowledge of front-end fundamentals: HTML, CSS, and a sense of how component libraries are structured in modern frameworks
- Comfort with GitHub workflows — branches, pull requests, code review
- Familiarity with design token tooling (Style Dictionary, Tokens Studio, or similar)
- Experience designing for e-commerce, inventory systems, cataloging, dashboards, collecting platforms, or music platforms
- Familiarity with interaction design and motion
- Real passion for music and knowledge of record collecting