Own the design of the procedural dungeon system in collaboration with gameplay and tools engineers
Collaborate with environment artists to create modular room pieces, corridors and static layouts that will come together dynamically to create replayable environments
Define and maintain procedural parameters for length, complexity, spawn-composition, etc. for gameplay environments in the game to achieve engaging challenge and pacing
Help define and implement unique gameplay mechanics that fit different biomes
Create and maintain simple scripts for doors, traps and spawn entrances.
Work closely with the Game Director and other Lead Designers to shape and implement compelling level and mission content.
Requirements
5+ years of design experience
At least one shipped title as a level designer
Experience with procedural level generation
A knack for visual storytelling
Familiarity with tool-use and basic scripting in any major game-engine such as Unity, Unreal or equivalent
**Big Plusses **
Experience in isometric ARPG level design
Experience creating dynamic exteriors in survival or exploration-based games
Experience seamlessly blending hand-made and procedural scenes
Familiarity with any major 3-d art creation tool such as 3d Studio Max, Maya or Blender