Create grey block level layouts and place enemies, obstacles, props, rewards, and other interactive triggers as first pass level designs.
Playtest and refine level layouts, and embrace feedback to ensure the desired experience is met.
See through the evolution of your levels as they pass through other disciplines, and ensure the level design intentions are respected towards final delivery.
Contribute to and create design support documentation, as necessary.
Design and implement systemic missions and encounters.
Collaborate closely with Art, Design, and Narrative teams to ensure cohesive world building and mission flow.
Requirements
6+ years of game industry experience as a level designer.
Experience with open-world games and systemic mission design.
Strong understanding of space, flow and pacing.
Proficient with Unreal Engine and related tools.
Experience with visual scripting and sequencing tools a plus.
Good communication skills, both written and verbal in French and/or in English.