Champion players: review feedback, triage issues, and prioritize changes that meaningfully move core KPIs.
Requirements
6+ years in game design or technical design, with Unity as your primary engine.
Shipped at least 2 titles (mobile F2P preferred) with live operations experience.
Strong C# for gameplay scripting, tools, and data pipelines (ScriptableObjects, Editor tooling, Timeline/Playables, Prefab variants, Addressables).
Demonstrated product mindset: can set goals, define KPIs, estimate impact, and make tradeoffs.
Comfort with analytics (event schemas, funnel thinking) and experimentation (A/B tests, Remote Config).
Solid grasp of mobile performance constraints: batching, memory budgets, quality tiers, frame time, profiling.
Excellent communication: concise specs, thoughtful feedback, and cross-discipline collaboration.
Nice to Have: Vehicle handling, tuning, and customization systems (garages, parts, upgrades, cosmetics). Competitive features (leaderboards, leagues, live events, matchmaking constraints). UGC-friendly tooling (level/track params, surface types, checkpoints, spawn logic).
Tech Stack
Unity
Benefits
Remote by Design: We’re a fully remote team with processes and tools intentionally built for effective, distributed collaboration.
Collaborative Culture: Enjoy a supportive environment where cross-team collaboration and rapid iteration are highly valued.
Impactful Contribution: Play a hands-on role in advancing our most popular titles.
Professional Growth: Expand your skills by working alongside experienced teammates hailing from EA, Small Giant Games, Rovio, and Pocket Gems.
Competitive Benefits & Pay: Compensation is at or above the 75th percentile for the gaming industry, most health plans are fully covered or low-cost, and we offer unlimited PTO to support long-term, sustainable careers.