Overseeing and managing the post-process pipeline, including final art passes (color grading, cinematics, VFX polish, lighting tweaks, UI, audio mixing and mastering
Collaborating closely with Art Directors, Technical Artists, Audio Directors, Engineers, and QA Leads to define and execute post-process goals
Facilitating communication and acting as a central point of contact for all post-process-related tasks
Anticipating and identifying potential roadblocks, proactively developing solutions to keep the project on track
Working with teams to overcome problems, improve product quality and stay on track
Developing and managing realistic schedules for all post-process activities, ensuring timely delivery within budget constraints
Tracking progress, identifying deviations, and implementing corrective actions as needed
Providing regular updates to stakeholders on the status of post-process milestones
Identifying and mitigating risks associated with post-process, including technical challenges, scope creep, and resource constraints
Developing contingency plans to address unforeseen issues
Generating clear and concise reports on post-process status, risks, and accomplishments
Effectively communicating with all levels of the development team and external partners
Requirements
Proven experience (5 years +) in Production or Project Management in the Games
Strong understanding of game development pipelines, particularly the art, audio, and engineering aspects of final polish
Strong communication skills with the ability to lead multiple teams
A track record of helping ship software products in rapid development cycles
The ability to build regular reports of key actions and risks at different levels of detail
The ability to collaborate and thrive as part of a creative team
Organization methods and the capability to meet agreed timelines
Comfort with self-critique and accepting outside feedback