Create complex materials for characters, weapons, environments, and large world set pieces.
Support all teams with Blueprint management and setup for interactable items, weapons, environments, and other gameplay elements.
Establish workflows and tools for other artists to utilize when making unique assets in DDC packages and Unreal.
Execute on a range of visual effects styles from realistic to stylized.
Work with engineers and artists to optimize content for many platforms.
Manage multiple complex tasks concurrently.
Requirements
3+ years of professional technical art experience in the game industry with at least one shipped title.
Strong online portfolio or reel submitted showcasing game technical art.
Experienced with the Unreal Engine 4 or 5 art pipeline, working with blueprints, material editor, and technical systems (Foliage, Landscape, RVT, PCG, Water, etc.)
Experienced knowledge of PBR principles and material editors.
Experience modeling and using texturing packages such as Substance Designer and Painter.
Abilities in secondary areas such as modeling, skinning, animation, proceduralism, scripting or lighting.
Desire and knowledge of how to push Unreal Engine further.
Desire to work with a team and own features and initiatives from inception to ship.
Experience working on multiple platforms.
Excellent time management and organizational skills.
Must be able to take critique and art direction.
Passion for video games.
Bonus Points
Experience working with Niagara systems.
Experience working with Lumen and TOD sequenced based lighting.