Working closely with 3D Character Artists and our Riggers to Animate Human and realistic (and sometimes Fantastical) Creatures for The Lays of Althas: Sundered Order (LoA:SO)
helping us in building and leading a new Animation Team (although such experience is optional)
Attend weekly team meetings and following team policies
Must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise
Requirements
Strong understanding of Human anatomy and movement
Expertise in animating 3D Characters
Expertise in animating quadrupeds and aerial creatures
Understanding of traditional animation principles that enhance believable movement
Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games
Rapid prototyping and turn-around for animations
Self-motivated and able to troubleshoot technical challenges
Online communication (English) and Team-collaboration skills
A passion for animation and a dedication to creating AAA quality games
Optional: Managing and organizing other Animators, and a fair amount of spare-time in order to communicate and manage them
Optional: Creation of 3D Character Skeletons & Rigs
Optional: Skinning (weighting) 3D Human Characters & Clothing/Armor
Optional: Creation of 3D quadruped and aerial creature Skeletons & Rigs
Optional: Skinning (weighting) 3D quadrupeds and aerial creatures
Recommended: Reallusion Character Creator 3 (CC3) and iClone 7 experience