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Senior Technical Animator at Eleventh Hour Games | JobVerse
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Senior Technical Animator
Eleventh Hour Games
Remote
Website
LinkedIn
Senior Technical Animator
United States
Full Time
1 week ago
No Visa Sponsorship
Apply Now
Key skills
Python
Problem Solving
About this role
Role Overview
Design, build, and maintain animation pipelines and workflows from DCC tools through in engine implementation
Develop tools and systems that improve animator efficiency, iteration speed, and consistency
Create and maintain high quality character rigs, including deformation systems and control rigs
Implement and own animation systems in engine, including state machines, blending systems, and runtime behaviors
Build and support automation systems for NPC animation, including scalable and reusable solutions
Collaborate with engineering to develop performant animation systems and tools
Optimize animation systems for runtime performance, memory usage, and scalability across large numbers of characters
Support motion capture pipelines, including ingestion, cleanup workflows, and integration into the game
Research and implement modern animation techniques such as motion matching, procedural animation, and runtime IK systems
Debug and troubleshoot animation issues across the pipeline, from rigging to runtime
Define and enforce best practices for animation setup, naming conventions, data structures, and workflows
Partner closely with animators, designers, and engineers to ensure animation systems meet gameplay and visual goals
Identify risks in animation systems and pipelines, and proactively propose solutions
Contribute to pushing the visual and technical boundaries of character animation within the project
Requirements
5+ years of experience as a Technical Animator or similar role in game development
Strong experience building and maintaining animation pipelines and tools
Deep understanding of rigging, skinning, and deformation systems for characters
Proven experience implementing animation systems in real time game engines
Strong understanding of runtime animation systems such as state machines, blending, IK, and procedural techniques
Experience optimizing animation for performance and scalability
Proficiency in scripting or programming (Python or similar) for tool and pipeline development
Experience working with motion capture pipelines and data integration
Strong debugging and problem solving skills across both DCC tools and engine environments
Ability to collaborate effectively with engineering, animation, and design teams
Self driven with strong ownership over systems and long term pipeline health
Tech Stack
Python
Benefits
Reasonable Accommodation
Equal Employment Opportunities
Apply Now
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