Design high quality game play experiences, traversal mechanics, player abilities, and combat systems which support the vision and creative pillars of the game and IP.
Collaborate with designers, gameplay coders, artists, audio, and animators to create readable, responsive, and fun player mechanics from prototype to final.
Work with other Gameplay and Combat Designers to create mechanics that are distinctive, varied and clearly understood by the player.
Liaise with Designers and other disciplines to ensure the systems are understood and supported in the game.
Create and maintain design documentation and ensure this is clearly communicated across the team.
Via regular reviews you will iterate on feedback from the Lead, Directors, and other Designers, to meet the agreed quality bar.
Ensure your work maintains stability and quality throughout development.
Play the game regularly, providing feedback in a clear and constructive manner.
May interact with and/or provide direction to external resources.
Advanced ability to time manage with excellent proactivity.
Work with the Production teams and Lead Designer to verify that your task estimations are reasonable, communicating progress and delivering work to deadlines at quality.
May participate in creating and managing schedules and determining project benchmarks.
May be involved in the planning and execution of project goals.
Influences work product quality on the team and seeks to improve the knowledge and performance of others.
Act as a mentor and role model.
Provide training, guidance and/or direction to less experienced employees and review/provide feedback on their work.
Encourage a culture of professionalism, collaboration, and respect.
Requirements
Proven high level of games design experience with titles shipped in a 3Cs, gameplay systems, and/or combat design position.
In-depth knowledge of game, traversal, combat and AI design with a strong understanding of 3Cs.
A passion for creating fun and accessible games for a broad audience.
Outstanding creative flare and a great eye for detail
with in-depth knowledge of animation techniques, anticipation cues, hit reactions, and game feel.
Highest standards for quality, productivity, initiative and teamwork.
Strong interpersonal and communication skills (oral and written).
High scripting proficiency, ideally in Blueprint.
Experience in behaviour trees a plus.
Experience of games development and shipped at least one action or action/adventure title on console or PC title.
Ability to take direction and feedback well and self-critique.
Excellent problem-solving skills.
Can understand and consider technical considerations related to design.