Develop and maintain features across various subsystems, such as AI, UI, Physics, Character, Graphics, Engine and Tools.
Design, author, and maintain robust and highly optimized systems that meet all design, technical and schedule requirements.
Work closely with QA and technical leadership to ensure the stability and accuracy of systems by identifying, communicating and resolving defects.
Author, review and provide feedback on technical and end-user documentation of systems.
Collaborate with Technical Leadership and other Programmers to help establish overall technical design and architecture.
Work with minimal guidance on medium-impact tasks or independently on low-risk tasks.
Provide guidance and informal supervision to more junior staff.
Help team members set up tools and troubleshoot minor tools issues and workflow blockers.
Requirements
5+ years professional software development
2+ years professional Unreal Engine experience
2+ years developing in a team environment
Strong C++ knowledge
Extensive experience working in at least one large code base
Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with programmers, content creators, and managers
Ability to provide meaningful time estimates for medium-sized tasks
Ability to take a large body of work and break up into actionable sub-tasks
Proficiency in identifying areas that could use optimization
Extensive experience using debugging tools to fix bugs in unfamiliar code
Interest or experience in using AI-assisted software development workflows, to support activities such as code exploration, implementation, debugging, documentation, and code review
Strict adherence to project coding standards
Strong cross-discipline collaboration skills
Willingness to receive and act upon feedback
Great communication, written and verbal
Experience or comfort with client-facing communication and the ability to represent the studio professionally when interacting with external partners