That's No Moon is an independent studio of storytellers and game-makers focused on narrative-driven experiences. They are seeking a Senior Technical Game Designer to create systems, mechanics, and prototypes while collaborating with developers to innovate next-gen gameplay and storytelling.
Responsibilities:
- Creating new mechanics, systems, event scripting, and interactive objects
- Design, prototype, and implement gameplay systems from the ground up, while extending and iterating on existing systems to deliver a polished, high-quality player experience
- Work with engineering, animation and design teams to implement content, solve workflow issues, and create content pipelines
- Communicate your vision to the rest of the team and get all the departments pumped to collaborate with you
- Work with producers to plan out and prioritize your development schedule
- Know what the most important parts of your design are and have plans to reduce scope if something takes longer than expected
Requirements:
- Extensive knowledge of Unreal engine and Blueprints
- Experience with text based scripting and programming languages (eg. XML, PERL, C++)
- Knowledge of and interest in the type of game we are making
- Knowledge of art packages such as Maya, Max, and the Adobe suite a plus