Renewed Vision is seeking a macOS Software Engineer to develop innovative features and technologies that will drive the growth of their platform. The role requires extensive experience in developing high-quality software for macOS, with a focus on balancing code perfection and customer value while working collaboratively in a cross-functional team.
Responsibilities:
- Develop innovative features and technologies that will drive the growth of our platform
- Write code with a product focus knowing that there is a balance to be found in the tension that exists between code perfection and customer value
- Work with a multi-platform cross-functional team in developing and delivering solutions that will move our products forward
- Focus on details while understanding the importance of timely, high-quality updates
- Understand the balance between refactor now vs. refactor later
- Consistently seek to learn and develop both personally and professionally
- Take ownership of projects, work with loosely defined specs, and drive for results
Requirements:
- Have extensive experience developing and delivering high quality software on macOS, this could include previous experience with Swift, Objective-C, SwiftUI, AppKit, Xcode, XPC
- Are deeply familiar with Objective-C and Swift
- Can focus on details while understanding the importance of timely, high-quality, updates
- Understand the balance between refactor now vs. refactor later
- Consistently seek to learn and develop both personally and professionally
- Are comfortable with C/C++ and practical experience using these languages with Swift/Objective-C (if you have C++ experience but not Swift/Objective-C experience, please look at other roles within our company as this role requires Swift/Objective-C experience)
- Have excellent written and verbal communicator
- Take ownership of projects, work with loosely defined specs, and drive for results
- Experience developing and integrating cloud services into a native application
- Worked on graphics applications using OpenGL, Metal, or other graphics frameworks