Mob Entertainment is a startup multimedia studio known for the indie horror game 'Poppy Playtime'. They are seeking a Contract UI/UX Designer to create immersive and visually appealing user interfaces, ensuring players can easily engage with the game without breaking immersion.
Responsibilities:
- Design intuitive and engaging user experiences that improve player engagement and ease of use, including player flows, wireframes, and interaction models
- Prototype UI/UX solutions to test usability and player experience
- Ensure UI readability, accessibility, and responsiveness across platforms
- Create high-quality UI visuals that align with the game’s tone, style, and horror atmosphere
- Design clear and effective icons, symbols, and visual indicators to help players understand game mechanics, objectives, and feedback
- Own the design of complex, high-impact UI systems such as HUD, inventory management, and other in-game interfaces
- Drive the UI design workflow from wireframing and prototyping to creating art assets and supporting in implementation
- Work closely with game designers, programmers, and other team members to ensure that the UI/UX design is in harmony with the overall vision and mechanics of the game
- Create and maintain UI style guides, component libraries, and documentation
Requirements:
- 3+ years of experience in UI/UX design or UI art for games or interactive media
- Strong portfolio demonstrating both UX thinking and high-quality visual UI work
- Experience designing for games, including HUDs, menus, and interactive systems
- Proficiency in design tools such as Figma, Photoshop, Illustrator, or similar
- Understanding of usability, player psychology, and interaction design principles
- Experience implementing UI in a game engine (Unreal Engine preferred)
- Strong communication skills and ability to collaborate across disciplines
- Detail-oriented with a strong sense of visual hierarchy, typography, and layout
- Experience working on horror or atmospheric games
- Motion design or UI animation skills
- Familiarity with Unreal Engine UMG and Blueprints
- Basic scripting or technical implementation knowledge
- Experience with live games or iterative UX improvements based on player feedback
- Understanding of accessibility standards in games