Architect scalable gameplay systems and personally drive them from prototype to production-ready implementation, maintaining high output without sacrificing systemic integrity or performance.
Identify and eliminate technical and workflow bottlenecks that slow iteration, increasing team throughput and reducing rework.
We believe in ownership, so the more of your vision that you can prototype with your own skills, the better.
We also believe in open communication and collaboration – use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!
Partner with production to set aggressive but realistic execution targets, consistently delivering features on schedule while proactively managing scope, risk, and technical debt.
Requirements
Demonstrated history of shipping complex, systemic features and content on AAA titles under tight deadlines.
Deep understanding of Unreal, runtime performance, memory constraints, and systemic edge cases.
Ability to debug and resolve multi-system interactions independently
Knowledge of Unreal engine a plus.
Knowledge of art packages such as Maya, Max, and the Adobe suite a plus.