8+ years as a technical artist or in a closely adjacent role, with at least one shipped product on a real-time, physically based rendering pipeline.
Expert-level proficiency in Unreal Engine 5 including materials, Blueprints, performance profiling, the asset pipeline, and the engine's deeper rendering features.
Productive across some combination of Python, C++, HLSL, VEX, and shell.
Demonstrated ability to take open-ended content or workflow problems, scope them yourself, and ship working systems the team adopts—without extensive hand-holding.
Working command of LLM-based coding tools, generative content tooling, and the broader category of AI tools reshaping technical art.
Equally comfortable talking shaders with rendering engineers, performance with simulation engineers, and tradeoffs with non-technical product partners.
Able to move pragmatically across content creation, tooling, rendering, performance, and pipeline.